Cataclysm Druid Talent Information:
Balance Tree
Tier 1 (Left to Right)
Starlight Wrath
(5 points)
Reduces the cast time of your Wrath
and Starfire spells by 0.1/0.2/0.3/0.4/0.5 seconds.
Genesis
(5 points)
Increases the damage and healing done
by your periodic spell damage, healing effects and Swiftmend by
1/2/3/4/5%.
Tier 2 (Left to Right)
Moonglow
(3 points)
Reduces the Mana cost of your Moonfire,
Starfire, Starfall, Starsurge, Wrath, Healing Touch, Nourish, Regrowth
and Rejuvenation spells by 3/6/9%.
Nature's Majesty
(2 points)
Increases the critical strike chance
of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells
by 2/4%.
Improved Moonfire
(2 points)
Increases the direct damage of your
Moonfire spell by 5/10%.
Tier 3 (Left to Right)
Nature's Grace [TBR]
(3 points)
All non-periodic spell criticals have
a 33/66/100% chance to grace you with a Blessing of Nature, increasing
your spell casting speed by 20% for 3 seconds.
Solar Beam
(1 point)
You summon a beam of solar light over
the enemy target's location, interrupting the enemy target and silencing
all enemy targets under the beam within 10 yards while it is active.
Solar Beam lasts for 12 seconds.
Celestial Focus
(3 points)
Reduces the pushback suffered from
damaging attacks while casting Starfire, Starsurge, Hibernate and Hurricane
by 23/46/70%.
Nature's Reach
(2 points)
Increases the range of your Balance
spells and Faerie Fire (Feral) ability by 10/20%, and reduces the threat
generated by your Balance spells by 15/30%.
Tier 4 (Left to Right)
Nature's Splendor
(1 point)
Increases the duration of your Moonfire
and Rejuvenation spells by 3 seconds, your Regrowth spell by 6 seconds,
and your Insect Swarm and Lifebloom spells by 2 seconds.
Lunar Justice [NYI]
(3 points)
When you kill a target that yields
experience or honor, a ray of moonlight will shine underneath the fallen
enemy instantly restoring 2/4/6% of your base mana to you or the first
ally who stands underneath it. Lunar Justice lasts for 15 seconds.
Tier 5 (Left to Right)
Brambles
(3 points)
Damage from your Thorns and Entangling
Roots increased by 25/50/75% and damage done by your treants increased
by 5/10/15%. In addition, damage from your Treants and attacks done
to you while you have Barkskin active have a 5/10/15% chance to daze
the target for 3 seconds.
Starsurge
(1 point)
Requires 1 point in Solar Beam
You fuse the power of the moon and
sun, launching a devastating blast of energy at the target. Causes 622
to 691 Spellstorm damage to the target and knocking them down.
Vengeance
(5 points)
Increases the critical strike damage
bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20/40/60/80/100%.
Dreamstate
(3 points)
Regenerate mana equal to 4/7/10% of
your intellect every 5 seconds, even while casting.
Tier 6 (Left to Right)
Gale Winds
(2 points)
Increases damage done by your Hurricane
and Typhoon spells by 15/30%, and increases the range of your Cyclone
spells by 2/4 yards.
Lunar Guidance
(3 points)
Requires 1 point in Starsurge
Increases the radius of your Solar
Beam by 2/4/6 yards, and your Starsurge also instantly generates 5/10/15
Lunar or Solar energy, depending on which is greater.
Balance of Power
(2 points)
Increases your chance to hit with spells
by 2/4% and increases your spell hit rating by an additional amount
equal to 50/100% of your Spirit.
Tier 7 (Left to Right)
Moonkin Form
(1 point)
Shapeshift into Moonkin Form. While
in this form the armor contribution from items is increased by 120%,
and increases the spell critical strike chance of all nearby friendly
and raid targets within 100 yards by 5%. The moonkin cannot cast healing
or resurrection spells while shapeshifted.
The act of shapeshifting frees the
caster of Polymorph and movement impairing effects.
Improved Moonkin Form
(3 points)
Requires 1 point in Moonkin Form
You also grant 2/3/5% spell haste to
all nearby friendly party and raid targets within 100 yards while in
Moonkin Form.
Euphoria
(2 points)
When you critically hit with Wrath
or Starfire, you instantly gain an additional 2/4 Lunar or 4/8 Solar
Energy.
When you reach a Solar or Lunar eclipse,
you instantly are restored 6/12% of your total mana.
Tier 8 (Left to Right)
Owlkin Frenzy
(3 points)
Requires 1 point in Moonkin Form
Attacks done to you while in Moonkin
form have a 5/10/15% chance to cause you to go into a Frenzy, increasing
your damage by 10% and making you immune to pushback while casting Balance
spells. Lasts 10 seconds.
Wrath of Cenarius [NYI]
(3 points)
While moving, the direct damage of
your Moonfire spell is increased by 5% and its mana cost is reduced
by 10% for 3 seconds. This effect can stack up to 3 times and lasts
3 seconds, but is refreshed as long as you are in movement
Your starfire spell gains an additional
8/12% and your Wrath gains an additional 4/6% of your bonus damage effects.
Tier 9 (Left to Right)
Improved Eclipse [NYI]
(3 points)
Increases the amount of Lunar or Solar
energy generated from your Starfire and Wrath by 12%, and when critically
hit by a melee or ranged attack, you will instantly generate Lunar or
Solar Energy.
When you critically hit with Starfire,
you have a 101% chance of increasing damage done by Wrath by 0%. When
you critically hit with Wrath, you have a 61% chance of increasing your
critical strike chance with Starfire by 0%. Each effect lasts 15 seconds
and each has a separate 30-second cooldown. Both effects cannot occur
simultaneously.
Typhoon
(1 point)
Requires 1 point in Moonkin Form
You summon a violent Typhoon that does
400 Nature damage when in contact with hostile targets, knocking them
back and dazing them for 6 seconds.
Force of Nature
(1 point)
Summons 3 treants to attack enemy targets
for 30seconds.
Tier 10 (Left to Right)
Earth and Moon
(3 points)
Your Wrath and Starfire spells have
a 100% chance to apply the Earth and Moon effect, which increases spell
damage taken by 2/5/8% for 12 seconds. Also increases your spell damage
by 2/4/6%.
Fungal Growth [NYI]
(2 points)
When your Treants die or your Wild
Mushrooms are triggered, you spawn a Fungal Growth at its wake covering
the area within 8 yards, slowing all enemy targets by 35/70%. Lasts
10 seconds.
Tier 11 (Left to Right)
Starfall
(1 point)
Requires 1 point in Typhoon
You summon a flurry of stars from the
sky on all targets within 30 yards of the caster, each dealing 303 to
348 Arcane damage. Maximum 20 stars. Lasts 10 seconds.
Shapeshifting into animal form or mounting
cancels the effect. Any effect which causes you to lose control of your
character will suppress the starfall effect.
Feral Combat Tree
Tier 1 (Left to Right)
Sharpened Claws
(2 points)
Icreases the damage caused by your
Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10/20%.
Ferocity
(5 points)
Reduces the cost of your Maul, Swipe,
Claw, Rake and Mangle abilities by 1/2/3/4/5 Rage or Energy.
Feral Aggression
(5 points)
Increases the attack power reduction
of your Demoralizing Roar by 8/16/24/32/40% and the damage caused by
your Ferocious Bite by 3/6/9/12/15%.
Tier 2 (Left to Right)
Shredding Attacks
(2 points)
Reduces the energy cost of your Shred
ability by 5/10 and the rage cost of your Lacerate ability by 1/2.
Feral Instinct [TBR]
(3 points)
Increases the damage done by your Swipe
ability by 10/20/30% and reduces the chance enemies have to detect you
while Prowling.
Thick Hide
(3 points)
Increases your Armor contribution from
cloth and leather items by 4/7/10%.
Tier 3 (Left to Right)
Feral Swiftness
(2 points)
Increases your movement speed by 15/30%
in Cat Form and increases your chance to dodge while in Cat Form, Bear
Form and Dire Bear Form by 2/4%.
Predatory Instincts
(3 points)
Increases the damage done by your melee
critical strikes by 3/7/10%.
Feral Charge
(1 point)
Teaches Feral Charge (Bear) and Feral
Charge (Cat).
Feral Charge (Bear) - Causes you to
charge an enemy, immobilizing and interrupting any spell being cast
for 4 seconds. This ability can be used in Bear Form and Dire Bear Form.
15-second cooldown.
Feral Charge (Cat) - Causes you to
leap behind an enemy, dazing them for 3 seconds. 30-second cooldown.
Improved Feral Charge [NNF]
(2 points)
Increases your melee haste by 15/30%
after you use Feral Charge (Bear) for 8 seconds, and Ravage will temporarly
not require stealth for 3/6 seconds after you use Feral Charge (Cat).
Tier 4 (Left to Right)
Nurturing Instinct
(2 points)
Increases your healing spells by up
to 35/70% of your agility, and increases healing done to you by 10/20%
while in Cat Form.
Fury Swipes
(3 points)
When you auto-attack while in Cat Form
or Bear Form, you have a 4/8/12% chance to gain an extra auto-attack
on the same target. This effect cannot occur more than once every 6
seconds.
Primal Fury
(2 points)
Gives you a 50/100% chance to gain
an additional 5 Rage anytime you get a critical strike while in Bear
and Dire Bear Form, and your critical strikes from Cat Form abilities
that add combo points have a 50/100% chance to add an additional combo
point.
Tier 5 (Left to Right)
Brutal Impact
(2 points)
Increases the stun duration of your
Bash and Pounce abilities by 0.5/1 seconds, and decreases the cooldown
of Bash by 5/10 seconds.
Heart of the Wild
(5 points)
Increases your intellect by 4/8/12/16/20%.
In addition, while in Bear or Dire Bear Form your stamina is increased
by 2/4/6/8/10%, and while in Cat Form your attack power is increased
by 2/4/6/8/10%.
Survival Instincts
(1 point)
When activated, this ability temporarily
grants you 30% of your maximum health for 20 seconds while in Bear Form,
Cat Form, or Dire Bear Form. After the effect expires, the health is
lost.
Predatory Strikes
(2 points)
Increases the critical strike chance
of your Ravage by 50/25% at or above 90% health, and your finishing
moves have a 10/20% chance per combo point to make your next Nature
spell with a base casting time less than 10 seconds become an instant
cast spell.
Tier 6 (Left to Right)
Natural Reaction
(3 points)
Increases your dodge while in Bear
Form or Dire Bear Form by 2/4%, and you regenerate 1/2 rage every time
you dodge while in Bear Form or Dire Bear Form.
Endless Carnage
(2 points)
Increases the duration of your Rake
by 3/6 seconds and your Savage Roar and Pulverize by 3/6 seconds.
Survival of the Fittest
(3 points)
Reduces the chance you'll be critically
hit by melee attacks by 2/4/6%, and increases the contribution from
cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%.
Tier 7 (Left to Right)
King of the Jungle
(3 ranks)
While using your Enrage ability in
Bear Form or Dire Bear Form, your damage is increased by 5/10/15%, and
your Tiger's Fury ability also instantly restores 20/40/60 energy.
Leader of the Pack
(1 point)
Requires 1 point in Heart of the Wild
While in Cat, Bear, or Dire Bear Form,
Leader of the Pack increases ranged and melee critical chance of all
party and raid members within 100 yards by 5%.
Improved Leader of the Pack
(2 points)
Requires 1 point in Leader of the Pack
Your Leader of the Pack ability also
causes affected targets to heal themselves for 2/4% of their total health
when they critically hit with melee or ranged attacks. The healing effect
cannot occur more than once every 6 seconds. In addition, you gain 4/8%
of your maximum mana when you benefit from this heal.
Primal Tenacity
(3 points)
Reduces the duration of fear effects
by 10/20/30% and reduces all damage taken while stunned by 5/10/15%
while in Cat Form.
Tier 8 (Left to Right)
Protector of the Pack
(3 points)
Increases your attack power by 2/4/6%
and reduces the damage you take by 4/8/12%, while in Bear or Dire Bear
Form.
Infected Wounds
(2 points)
Your Shred, Maul, Ravage and Mangle
attacks cause an Infected Wound in the target. The infected Wound reduces
the movement speed of the target by 25/50% and the attack speed by 10/20%.
Lasts 12 seconds.
Tier 9 (Left to Right)
Primal Madness [NNF]
(2 points)
Tiger's Fury and Berserk also increases
your maximum energy by 6/12 during its duration, and your Enrage and
Berserk abilities instantly generates 0/12 Rage.
Mangle
(1 point)
Mangle the target, inflicting damage
and causing the target to take additional damage from bleed effects
for 1 minute. This ability can be used in Cat Form or Dire Bear form.
Improved Mangle
(3 points)
Reduces the cooldown of your Mangle
(Bear) ability by 0.5/1.0 seconds and reduces the energy cost of your
Mangle (Cat) ability by 2/4.
Tier 10 (Left to Right)
Nom Nom Nom [NNF]
(2 points)
When you Ferocious Bite a target at
or below 25% health, you have a 50/100% chance to instantly refresh
the duration of your Rip on the target.
Rend and Tear
(5 points)
Increases damage done by your Maul
and Shred attacks on bleeding targets by 4/8/12/16/20%, and increases
the critical strike chance of your Ferocious Bite ability on bleeding
targets by 5/10%.
Pulverize
(1 point)
Requires 5 points in Rend and Tear
Requires Dire Bear Form
Deals 100% weapon damage plus additional
786 damage for each of your Lacerate applications on the target, and
increases your melee critical strike chance by 2% for each Lacerate
application consumed for 10seconds.
Tier 11 (Left to Right)
Berserk
(1 point)
When activated, this ability causes
your Mangle (Bear) ability to hit up to 3 targets and have no cooldown,
and reduces the energy cost of all your Cat Form abilities by 50%. Lasts
15 seconds. You cannot use Tiger's Fury while Berserk is active.
Clears the effect of Fear and makes
you immune to Fear for the duration.
Restoration Tree
Tier 1 (Left to Right)
Blessing of the Grove
(2 points)
Increases the healing done by your
Rejuvenation by 2/4%, the direct damage of your Moonfire by 3/6% and
the damage done by your Claw and Shred by 2/4%.
Nature's Focus
(3 points)
Reduces the pushback suffered from
damaging attacks while casting Healing Touch, Wrath, Entangling Roots,
Cyclone, Nourish, Regrowth and Tranquility by 23/46/75%.
Furor
(5 points)
Gives you a 20/40/60/80/100% chance
to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and
you keep up to 20/40/60/80/100 of your energy when you shapeshift into
Cat Form. In addition, your total intellect is
increased while in Moonkin Form by 2/4/6/8/10%.
Tier 2 (Left to Right)
Perseverance
(5 points)
Reduces all spell damage taken by 2/4/6/8/10%.
Subtlety [TBR]
(3 points)
Reduces the threat generated by your
Restoration spells by 10/20/30%.
Natural Shapeshifter
(3 points)
Reduces the mana cost of all shapeshifting
by 10/20/30%.
Tier 3 (Left to Right)
Naturalist
(5 points)
Reduces the cast time of your Healing
Touch and Nourish spells by 0.1/0.2/0.3/0.4/0.5 seconds and increases
the damage you deal with physical attacks in all forms by 2/4/6/8/10%.
Omen of Clarity
(1 point)
Each of the druid's damage, healing
spells and auto-attacks has a chance of causing the caster to enter
a Clearcasting state. The Clearcasting state reduces the mana, rage
or energy cost of your next damage spell, healing spell or offensive
ability by 100%.
Master Shapeshifter
(2 points)
Requires 3 points in Natural Shapeshifter
Grants an effect which lasts while
the druid is within the respective shapeshift form.
Bear Form - Increases physical damage
by 2/4%.
Cat Form - Increases critical strike
chance by 2/4%.
Moonkin Form - Increases spell damage
by 2/4%.
Tree of Life Form - Increases healing
by 2/4%.
Tier 4 (Left to Right)
Improved Rejuvenation
(3 points)
Increases the effect of your Rejuvenation
and Swiftmend spells by 5/10/15%.
Tranquil Spirit
(5 points)
Reduces the mana cost of your Healing
Touch, Nourish and Tranquility spells by 2/4/6/8/10%.
Tier 5 (Left to Right)
Nature's Swiftness
(1 point)
Requires 1 point in Naturalist
When activated, your next Nature spell
with a base casting time less than 10 seconds becomes an instant cast
spell.
Improved Tranquility
(2 points)
Reduces threat caused by Tranquility
by 50/100% and reduces the damage you take while channeling Tranquility
by 25/50%.
Tier 6 (Left to Right)
Living Seed
(3 points)
When you critically heal your target
with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a
33/66/100% chance to plant a Living Seed on the target for 30% of the
amount healed. The Living Seed will bloom when the target is next attacked.
Lasts 15 seconds.
Nature's Bounty [NYI]
(5 points)
Requires 3 points in Improved Rejuvenation
Increases the critical effect chance
of your Regrowth spell by 10% on targets at or below 25% health, and
you have a 20% chance when you critically heal with Healing Touch and
Nourish to reduce the remaining cooldown of your Swiftmend spell by
0.5 seconds.
Increases the critical effect chance
of your Regrowth and Nourish spells by 10/15/20/25%.
Fury of a Stormrage
(3 points)
You have a 5/10/15% chance when you
cast Nourish or Healing Touch to cause your next Wrath spell to be instant
cast and cost no mana. Fury of Stormrage lasts for 8 seconds.
Tier 7 (Left to Right)
Swiftmend
(1 point)
Requires 1 point in Nature's Bounty [NYI]
Consumes a Rejuvenation or Regrowth
effect on a friendly target to instantly heal the target for 5306.
Empowered Touch [NYI]
(2 points)
Your Healing Touch heals for 5% more
on targets at or below 25% health, and your Nourish spell has a 50%
chance to refresh the duration of your Lifebloom on targets.
Your Healing Touch spell gains an additional
32%, and your Nourish spell gains an additional 16% of your bonus healing
effects.
Tier 8 (Left to Right)
Efflorescence [NYI]
(3 points)
Requires 1 point in Living Seed
When you critically heal with your
Regrowth spell you also sprout a bed of healing flora underneath the
target, healing all nearby friendly targets within 15 yards who stand
on them for 10/20/30% of the amount healed by your Regrowth every 1
seconds for 7 seconds.
Increases your total spirit by 10/15/20/25%.
Empowered Rejuvenation
(5 points)
The bonus healing effects of your heal-over-time
spells and Swiftmend is increased by 4/8/12/16/20%.
Natural Perfection
(3 points)
Critical strikes against you give you
the Natural Perfection effect, reducing all damage taken by 2/3/4%.
Stacks up to 3 times. Lasts 8 seconds.
Tier 9 (Left to Right)
Revitalize
(3 points)
When your Regrowth or Lifebloom heal-over-time
periodic damage critically hits, you instantly regenerate 1/2/3% of
your total mana. This effect cannot occur more than once every 6 seconds.
Tree of Life
(1 point)
Requires 5 points in Empowered Rejuvenation
Shapeshift into the tree of Life, increasing
healing done by 15% and increasing your armor by 240%, but reducing
your movement speed by 50%. In addition, some of your spells are temporarly
enhanced while shapeshifted. Lasts 45 seconds. 5-minute cooldown.
Enhanced spells: Lifebloom, Wild Growth,
Regrowth, Entangling Roots, Thorns, Wrath
Improved Tree of Life
(3 points)
Requires 1 point in Tree of Life
Reduces the cooldown of your Tree of
Life by 30/60/90 seconds, and increases your damage done while in Tree
of Life by 5/10/15%.
Tier 10 (Left to Right)
Improved Barkskin
(2 points)
Grants 80/160% additional armor contribution
from cloth and leather items while in Travel Form or while not shapeshifted.
In addition, the damage reduction granted by your Barkskin spell is
increased by 5/10%.
Gift of the Earthmother [NYI]
(5 points)
Increases the healing done by your
Tranquility on targets at or below 25% health by 4%, increases the healing
done by the bloom effect of your Lifebloom by 2%, and your Rejuvenation
spell also instantly heals for 3% of the total periodic effect.
Increases your total spell haste by
4/6/8/10% and reduces the base cooldown of your Lifebloom spell by 4/6/8/10%.
Tier 11 (Left to Right)
Wild Growth
(1 point)
Requires 1 point in Tree of Life
Heals up to 5 friendly party or raid members within 15 yards of the target for 2905 over 6.99 seconds. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.